PPS-24-Briscala

Sprint 2.

Priority Item Tasks Assignee Initial Size Estimate Day 1 Day 2 Day 3 Day 4 Day 5 Day 6 Day 7
1 The user can create a game table Setup players
Setup deck
Playable cards in hand
Team
Alni
Team
5
2
3
3
2
3
0
2
3
/
0
2
/
/
0
/
/
/
/
/
/
/
/
/
2 The user can play a simple card game Single turn logics
Draw from deck mechanics
Full game logics
Alni, Pesic
Agosta
Pesic
4
2
3
4
2
3
4
2
3
3
2
3
1
0
1
0
0
0
/
/
/
/
/
/
3 The user can choose the ruleset Point rule
Win rules
Hand rules
Play rule
Briscola definition
Team
Pesic
Alni
Agosta
Alni
4
4
3
4
1
4
4
3
4
1
4
4
3
4
1
4
4
3
4
1
4
4
3
4
1
0
3
3
4
0
0
3
0
2
/
0
0
0
0
/

Sprint Goal

This sprint’s goal is to allow the user to create a simple card game and play it to the end.

Sprint Deadline:

This sprint’s deadline is set for 30/06/2025.

Sprint Review

We were able to make a functioning game of Briscola, achieving all the functional pre-requisites.

We also kept the more complex aspects of a game configuration in a more natural-like format; by including already-made configurations for win, hand and play rules.

Sprint Retrospective

In this sprint, we’ve experienced two hurdles:

Even so, we still managed to complete all tasks, and no tasks fall on the next sprint; this way we can focus on code quality and delivering optional requirements.